Kampagnen |
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IdF SchwS DHvT DAW DS DGzB UbS DID DT Freiheit WdN EEdO DZdF |
Era |
GW S ZdH - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Ghulam al Rami combine the some fo the best features of the karadis and the Ghulam. They also specially modify their heavy armor to protect them from enemy arrows so they can use their bows with relative impunity. Ghulam al Rami also aquit themselves well during melee with a heavy mace.
Vorherige Stufe: | Ghulam Karadis |
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Nächste Stufe: | |
Kosten: | 35 |
LP: | 45 |
Bewegungskosten: | 7 |
EP: | 150 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | Kalifa Ghulam al Rami |
Fertigkeiten: |
mace Wucht | 8 - 3 Nahkampf | ||
composite bow Stich | 7 - 3 Fernkampf |
Resistenzen: | |
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Klinge | 20% |
Stich | 20% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 100 | 10% |
Dorf | 1 | 40% |
Höhle | 2 | 40% |
Höhlenwand | 100 | 100% |
Hügel | 2 | 60% |
Kluft | 100 | 100% |
Pilzhain | 2 | 40% |
Sand | 1 | 50% |
Schnee | 4 | 10% |
Seichtes Wasser | 3 | 20% |
Sumpf | 100 | 10% |
Tiefes Wasser | 100 | 10% |
Wald | 3 | 40% |
Wiese | 1 | 40% |